Cyberpunk I Walk The Line Choice Consequences
Yous investigations accept Five equally far as Pacifica'south mysterious gang of elite netrunners: the Voodoo Boys. Now you've gotten their attention, they take a task for you in Cyberpunk 2077's I Walk the Line quest.
After your first meeting with the Voodoo Boy's burly lieutenant, Placide, brand your fashion out of Derailed's Hotel - enjoying the reference to Rutger Hauer'due south character in Bract Runner, Roy Batty, as you do.
Your mission is to take out the Netwatch agent stationed in the Grand Imperial Mall and teach them not to tread on the Voodoo'south turf and then brazenly again.
Cyberpunk 2077 I Walk the Line quest
From the Voodoo Boys lookout across the road, take stock of the Grand Purple Mall and programme your way within. Netwatch has enlisted the help of the Animals - a gang of 'roided bodybuilders - to accept hold of the GIM (more like gym, eh?).
It'southward easiest to follow the mark to the back entrance. In that location are four members of the Animals outside, who you can either accept out or sneak by into the dorsum archway. They're worth a lot of street cred, so if y'all've got the quickhacks to do it quietly, information technology's worth information technology.
Further around the corner at that place are two more Animals, followed by three on the far side of the back entrance, but those 3 are easier to skid past as you caput through the loading doors.
Within the GIM, climb upwards to the level above and look to the gate on your correct. Be careful non to warning the security guard and camera in the corridor to the left of the gate.
Now you accept a large choice: go in loud, or commit to stealthing all the mode through. It really doesn't matter if you stone up all-guns-blazing, other than feeling sneaky and cool.
It's tough, but much easier with 10 Technical Power. If you choose to shoot your style through, Placide will exist upset, simply you can skip through to the afterward boss fight.
To take the stealth road, with Technical Ability ten you can get through the gate in forepart of you, otherwise you accept to sneak effectually through the corridor with the guards. There'due south a shedload of eddies in the room just to your left when you crack the door if you can, just either way the path leads up some stairs to the adjacent level of the GIM, to the escalators.
Expect left and ping a nearby baby-sit to get the lay of the country.
There are two more than guards in this area yous need to sneak past. It's easier to endeavor and sneak straight down the escalators than take them out because their buddies accept a knack for magically seeing the bodies and rumbling yous.
Crouch walk to the escalators and towards the quest mark directly forrard, where you'll exist walking right behind backs of Animals, but out of sight.
At the lesser of the escalator look to the left and get through the food kiosk. Make your mode frontward existence conscientious to stick backside cover.
Your marker will modify one time you lot get close to the van.
To become to information technology, you need to deactivate the turret on your right with your scanner and sneak around the three guards stood next to the van.
It's not every bit difficult equally y'all'd expect to get effectually to the other side of the van undetected. Walk further towards the far wall of the mall and give the van a wide berth, circling around to the blind side of it. There you tin interface with it equally Placide says.
At this point you'll get a whiff of the divergent path in this quest every bit the Netwatch agent tries to talk to you.
After, he'll shut the mode forwards and you'll have to climb up the scaffolding over to the correct.
Be careful every bit the Animals volition be swarming this area. To get through undetected, y'all'll probably accept to quickhack Brusque Circuit a few Animals in your path, merely when the way's articulate you but have to make a break for it directly forward from the top of the scaffolding.
Either wait for an opening or stealthily quickhack the Animals down, then make your way across to the pic theatre. Through these doors you'll see the dominate of the area, Matilda AKA Sasquatch.
Hibernate around the corner, browse her and toss in a cheeky quickhack for an reward. She'south quite simple to take out if you lot continue your distance from effectually that corner, and don't permit her become shut.
Arroyo where information technology says movie theatre on the far side of the room and Placide will open the shutters.
Should you lot side with Netwatch or Placide?
Head to the projection berth and holster your weapon. If y'all accept your gun out he'll assault so if you want to hear him out, go along it in your pants.
Equally he surrenders the Netwatch amanuensis tells yous that the corp have frozen the Voodoo Boys leader, Brigitte, in net and that y'all've been sent there to break them out.
He tells yous to run a system diagnostic to come across that the Voodoo Boys have spiked you with a virus and are setting you lot up.
If you continue listening, he'll say that he'll release Brigitte if yous let him go with the data.
Then, this gives you a tough option to make: Should you lot throw in with Netwatch, or stick with the Voodoo Boys?
Without going into spoilers, what the Netwatch amanuensis says is technically true, but doesn't negatively affect you in the story. As Johnny says, Corpos aren't the most scrupulous characters, and you should maybe not take what they promise at face value.
Plain, the Voodoo Boys won't be happy if you lot side with Netwatch and if you do, you will have to complete an extra dominate fight. If you don't side with Netwatch, you can choose whether you lot do the dominate fight or non later.
Whichever you choose, the story still gets to the aforementioned point in basically the aforementioned way. But, in my stance, yous get screwed over less if yous stick to your original deal with Placide.
Later the cutscene, brand your style exterior and hitch a ride back to Batty's to speak to Placide.
He's either pretty surprised or very angry to see you, merely Brigitte will arbitrate before long after. Speak to her and you tin learn more about the Relic biochip.
Ask her for aid and she agrees.
This starts a short new, quest: Transmission.
Transmission
Follow Brigitte into the catacomb and advance through the conversation. When you achieve the ice bath, hop in and prepare for a trip.
This is section is quite straightforward and would be spoiler-heavy if I spelt it out. Follow the quest markers and speak to the characters involved until the dialogues are exhausted.
There aren't whatever lasting choices to brand within the net, so you can continue every bit yous wish.
Every bit it comes to a shut, you'll encounter the consequences of whether you sided with Netwatch or the Voodoo Boys and get a new atomic number 82 for your investigation into the Relic.
When you wake, you'll either talk again to Brigitte or have to respond to Placide.
If you stuck with the Voodoo Boys, information technology's here you can take your revenge for giving you a virus in the first place, and fight your style out if you wish.
Either mode, return to the seaside streets of Pacifica and the quest will finish.
For more than Night City assistance, check out our guides to the best weapons in Cyberpunk 2077 and the best Cyberpunk builds.
Cyberpunk I Walk The Line Choice Consequences,
Source: https://www.vg247.com/cyberpunk-2077-walk-line-netwatch-placide
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