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Alliance War Campaign Quest List

The Alliance State of war Campaign is a questline involving an Alliance campaign against the Horde during the 4th War.

Contents

  • 1 Story
    • 1.1 Tides of Vengeance
      • 1.one.1 Preparation
      • 1.1.2 The invasion
      • 1.ane.iii The bait
      • 1.1.four Retaking Nazmir
  • two Quests
    • two.i The Battle for Lordaeron
    • 2.2 The Heart of Azeroth
    • 2.3 A Nation Divided
    • ii.four Mission from the King
    • two.5 The Zandalar Campaign
      • 2.5.ane Mole Machinations
      • two.5.ii Middle of Darkness
      • 2.v.iii The Sands of Vol'dun
    • 2.vi Island Trek
    • ii.7 Uniting Kul Tiras
    • 2.8 Claret on the Sand
    • 2.9 Chasing Darkness
    • 2.10 A Golden Opportunity
    • 2.xi Blood in the H2o
    • ii.12 The Strike on Zuldazar
    • 2.13 Beware the Daughter of the Body of water
    • 2.14 Serious Monkey Concern
    • 2.15 The Treasury Heist
    • 2.16 Fog of War
    • ii.17 The Toll of Victory
    • ii.eighteen My Brother's Keeper
    • two.19 The Gathering Storm
    • ii.20 Stay of Execution
    • 2.21 Breaking the Cycle
  • 3 Of import individuals
  • four Removed from testing realms
  • 5 Trivia
  • 6 Patch changes
  • 7 Run into also
  • 8 References

Story

Tides of Vengeance

Icon-search-48x48.png This section contains information that needs to be cleaned up. Reason: Grammar.

Training

Before executing their grand plan, the Brotherhood had been busy preparing for it. They littered the Zandalari Armada with explosives at the ships' keel and recovered the [Abyssal Scepter] which had previously been stolen by the Horde. Nonetheless, fifty-fifty with all the advantages on their side, Halford made it clear that a frontal assault would see issue in a loss. With the help of Mathias Shaw, he fix a coming together with other Alliance commanders to discuss luring the enemy out of their uppercase.[1]

Inside the maze at Proudmoore Keep, Genn, Mathias, Jaina, Halford, Telaamon, and the charlatan discussed how the plan was to be handled. With the hopes of destabilizing the relationship between the Zandalari and the Horde, Mathias explained that a distraction at Nazmir would be needed. Using the Abyssal Scepter, the Alliance would create a fog to keep them distracted for as long as possible, while the Alliance fleet would accuse from the south. He explained that some would not render alive, something that Telaamon knew and had long accepted while talking to Halford.[1]

The invasion

The Alliance decoy strength landed on the Far Achieve. With an army of humans, nighttime elves, worgen, dwarves, and void elves, they assembled into three groups.[ii]

Firstly, Jaina, Shaw, and the adventurer supported the ground forces by taking Zalamar from the claret trolls. They killed them all and planted several Dark Atomic number 26 mole machines for them to spawn.[3] [four]

With the village in their control, Brother Pike, who came with the expedition, set up upward Abyssal Scepter and created a fog.[five] With this, they moved on to the next function of their plan, to have equally much land equally possible to make their enemies believe the armada has landed in Nazmir. Their next target was Zul'january Ruins, a Horde outpost.[6]

Arriving at Zul'jan Ruins, Jaina gave the adventurer a h2o elemental to bring together the main force to successfully take ruins. With all their might, Zul'jan Ruins cruel to the Alliance.[vii]

The following target was the Fallen Outpost. From the place, they slaughtered the Zandalari, stole their direhorns to assault the Blood Gate, while also taking out the Gob Squad's machine, the A.M.O.D, forcing the Gob Squad to run away. Thanks to these valiant efforts, Fallen Outpost fell too.[eight] [9] [x]

Finally, the terminal phase to convince the Horde of the attack, taking the Claret Gate. Using their captured direhorns, they assaulted the Claret Gate, leaving a trail of dead trolls backside.[eleven]

With everything in place and the Zandalar falling for the trap, Telaamon marched to his stop with pride, with him and Jaina giving a last good day.[12]

The allurement

On The Banshee'southward Wail, Nathanos received word that the Alliance was attacking Nazmir. He sent a Horde adventurer to discuss an assail with Princess Talanji and King Rastakhan.[13]

At the great seal, Rastakhan agreed to a counter attack alongside the Horde. Talanji mobilized the fleet. She sent the charlatan to Captain Rez'okun with orders to mobilize the Zandalari Fleet, to General Rakera with orders to send her troops to Nazmir, and to Hexlord Raal to send his riders to Nazmir.[13] [fourteen]

Retaking Nazmir

Under the leadership of Princess Talanji, the Alliance at the Claret Gate had been taken out and Rokhan was rescued from Blademaster Telaamon, the leader of the Alliance. Telaamon managed to escape in time, leading the Horde inland into Nazmir.[15] [sixteen]

With the Blood Gate cleared, General Rakera sent the charlatan to the Fallen Outpost to aid Haxlord Raal. Arriving at the fallen outpost, they found Raal grounded, unable to fly due to the fog.[16] To fix this, they came upwards with the thought of fixing the A.M.O.D and bring the Gob Squad back together. Patch, the just goblin nevertheless around sent the charlatan to find the members of the Gob Squad back together and bring back the A.Thou.O.D part which were stolen by the Alliance.[17] [18]

With the whole squad recovered, Talanji calls on the Loa, Akunda, to jump commencement the A.M.O.D. Having done so, the princess allowed the adventurer to ride on A.M.O.D to lead the accuse to retake Zul'january Ruins.[19]

With Zul'jan Ruins secured, Talanji marched onto Zalamar, with the thought to push them dorsum to the declension.[20] At Zalamar, the Zanalari kill engaged and killed the Alliance forces, destroyed their mole machines, and destroyed Telaamon's mirrors. While all of this was happening, Rokhan went in search of Telaamon.[21] [22] [23]

Rokhan managed to find Telaamon at the Sanctum of Midnight. With Witch Doctor Kejabu, Jo'chunga, and the adventurer, Rokhan confronted Telaamon and brought him downward.[24]

Up on the surface, Talanji finds the source of the fog, the Abyssal Scepter. Along with the rest, she rides to its location and destroys it. To her utter shock, she does not observe the Alliance fleet and realized that she had been tricked.[25] With haste shed rushed back to the majuscule, but it was too late. The Battle of Dazar'alor had begun.[26]

Quests

The Boxing for Lordaeron

The Horde's occupation of the Undercity must be ended! Today, we retake Lordaeron. For the Alliance!

  1. A [110-120] Hour of Reckoning
  2. A [x-50] The Battle for Lordaeron

The Heart of Azeroth

Magni bears a souvenir, only with information technology, terrible news: Azeroth is dying.

  1. A [110-120] A Dying World
  2. N [50] The Heart of Azeroth
  3. N [fifty] Infusing the Heart

A Nation Divided

A partnership with the island nation of Kul Tiras would grant united states of america access to their legendary navy... and a military edge over the Horde.

  1. A [110-120] The Speaker's Imperative
  2. A [x-50] Tides of War
  3. A [10-50] The Nation of Kul Tiras
  4. A [10-50] Daughter of the Sea
  5. A [ten-50] Out Like Flynn
  6. A [10-l] Get Your Bearings
  7. A [10-50] The Sometime Knight
  8. A [ten-fifty] Sanctum of the Sages

Mission from the King

You lot tin can't win this war all by yourself. Gather allies who can back up you lot in the battle confronting the Horde.

  1. A [10-50] A Nation Divided
  2. A [35-49] The State of war Campaign
  3. A [35-50] The War Cache
  4. A [35-l] Time for War
  5. A [35-50] Mission from the King
  6. A [35-l] War of Shadows
  7. A [35-l] Reinforcements

The Zandalar Entrada

The first foothold can exist chosen at level 110. The second requires level 114, and the third level 118.

Our partnership with Kul Tiras is progressing well. The Horde, however, are cultivating their ain partnership with the Zandalari and their formidable regular army. This can't be allowed to happen.

  1. A [35-50] The Zandalar Campaign
    • A [35-50] Adapting Our Tactics
  2. A [35-50] Deeper Into Zandalar
  3. A [35-50] The Ongoing Entrada
  4. A [35-50] Pushing Our Influence
  5. A [forty-l] The Final Foothold

Mole Machinations

The Dark Iron dwarves have set up camp in Zuldazar, well-nigh the Zandalari capital. They've discovered Azerite, and demand your assistance securing the surface area.

  1. A [35-fifty] Foothold: Zuldazar
  2. A [35-50] Zuldazar Foothold
  3. A [35-50] The Troll's Tale
  4. A [35-50] Granting a Reprieve & A [35-50] Disarming the Cannons & A [35-50] Save Them All & A [35-50] A Lack of Surplus & A [35-fifty] That One's Mine
  5. A [35-fifty] Xibala
  6. A [35-l] Mole Machinations & A [35-50] Rocks of Ragnaros
  7. A [35-50] Fragment of the Firelands
  8. A [35-50] Champion: Kelsey Steelspark
  9. A [35-50] Render to Boralus

Heart of Darkness

Help Brann Bronzebeard lead an trek into the dark forests of Nazmir, in search of the lost Captain Conrad. Beware the blood trolls.

  1. A [35-fifty] Foothold: Nazmir
  2. A [35-50] Heart of Darkness
  3. A [35-50] Dubious Offering
  4. A [35-fifty] Claret of Hir'eek & A [35-50] Honoring the Fallen
  5. A [35-50] Zealots of Zalamar
  6. A [35-50] Flight from the Fall
  7. A [35-50] Zul'Nazman
  8. A [35-l] Nazmani Cultists & A [35-fifty] Offerings to Grand'huun
  9. A [35-fifty] Captain Conrad
  10. A [35-50] Lessons of the Damned
  11. A [35-50] Champion: John J. Keeshan
  12. A [35-l] Return to Boralus

The Sands of Vol'dun

The desert of Vol'dun has a promising harbor for our armada. First, yet, we must deal with the indigenous snake people known as the sethrak.

  1. A [35-l] Foothold: Vol'dun
  2. A [35-fifty] Voyage to the West
  3. A [35-fifty] Ooh Rah!
  4. A [35-50] Establish a Beachhead
  5. A [35-50] Laurels Spring
  6. A [35-fifty] Unexpected Aid & A [35-fifty] Poisoned Barbs
  7. A [35-50] Antitoxin Application
  8. A [35-50] Friends in Foreign Places
  9. A [35-50] Defang the Faithless & A [35-50] Break the Siege & A [35-50] Breaking Costless
  10. A [35-50] The Keepers' Keys
  11. A [35-50] Reporting In
  12. A [35-50] Champion: Magister Umbric
  13. A [35-fifty] Render to Boralus

Island Expedition

We've establish huge amounts of Azerite at sea! Captain Flynn Fairwind can accept yous there on his ship, the Middenwake.

  1. A [35-50] The Azerite Reward
  2. A [40-l] Isle Expedition
  3. A [40-50] Isle Expedition

Uniting Kul Tiras

Before we can really accept the fight to the Horde, nosotros demand to fortify our partnership with the Kul Tirans.

  1. A [50] Uniting Kul Tiras
    • Alt version: A [50] Uniting Kul Tiras

Blood on the Sand

Our first Horde VIP target is Arlethal Sunwatcher, a high-ranking member of the Reliquary. Taking him out volition evidence the Horde that no ane is prophylactic from the Alliance, even across an sea.

  1. A [50] Overseas Assassination
  2. A [50] The Vol'dun Programme
  3. A [50] Rummage the Desert
  4. A [l] Muddy Work
  5. A [50] Go on Combing
  6. A [50] Classic Reliquary
  7. A [50] Never Stop Combing
  8. A [50] Improvised Survival & A [l] A Bulletin to the Zandalari & A [50] They Accept Alpacas Here
  9. A [50] Splitting Upward
  10. A [fifty] Total of Arrows & A [50] Delayed Deathification
  11. A [50] Report to Wyrmbane
  12. A [50] The Big Boom
  13. A [l] Blood on the Sand

Chasing Darkness

Our second Horde VIP target is Ranger Helm Areiel, i of Warchief Sylvanas' most trusted nighttime rangers.

  1. A [50] Operation: Claret Pointer
  2. A [50] Crippling the Horde
  3. A [l] How to Kill a Dark Ranger
  4. A [50] Tortollans in Distress & A [50] The Savage Hunt
  5. A [fifty] Catastrophe Areiel & A [50] 1 Option: Fire & A [50] They Tin can't Stay Here
  6. A [l] Meeting of the Minds
  7. A [fifty] Target: Blood Prince Dreven

A Gilded Opportunity

We're splitting up. Shandris will track down Blood Prince Dreven, while yous and Magister Umbric deal with our 3rd Horde VIP target: Merchandise Prince Gallywix.

  1. A [fifty] Operation: Cutpurse
  2. A [50] Our Next Target
  3. A [fifty] The Void Elves Stand up Ready
  4. A [50] Bilgewater Bonanza Go Nail & A [50] The Void Solution & A [50] Find the Paper Trail
  5. A [fifty] A Greedy Goblin's Paradise
  6. A [50] Chasing Gallywix
  7. A [50] I Take No Pleasance In This
  8. A [50] Nosotros Take Him Cornered
  9. A [fifty] Gallywix Got Away

Blood in the Water

Nosotros've intercepted a Horde cannonball, and learned that Blood Lord Dreven is currently aboard a Horde ship on the Great Sea. We've lost too many skilful men to Dreven. It'due south time to brand him pay.

  1. A [50] Performance: Gryphon's Claw
  2. A [50] Intercepted Orders
  3. A [50] Hunting Blood Prince Dreven
  4. A [50] Backside Enemy Boats & A [l] Broadside Clamor
  5. A [50] The Wildhammer Specialty
  6. A [50] An Unnatural Crew & A [50] Foul Crystals for Foul People & A [50] Kings' Rest
  7. A [50] Ending the San'layn Threat
  8. A [50] A Clean Escape

The Strike on Zuldazar

We accept the Horde on their heels. They're disarmed and disoriented later on our targeted assassinations across Zandalar. Now's the time to strike the heart of the Zandalari Empire itself.

  1. A [50] Functioning: Heartstrike
  2. A [50] Bringing Downwardly the Fleet
  3. A [50] How to Sink a Zandalari Battleship
  4. A [50] Under the Cover of Swiftwing
  5. A [50] Sabotaging the Pa'ku & A [l] Send Logs
  6. A [50] The Enlarged Miniaturized Submarine
  7. A [fifty] My Enemy'due south Enemy is My Disguise
  8. A [l] Intelligence Deprival & A [50] Void Vacation & A [50] Right Beneath Their Olfactory organ
  9. A [l] Victory is Bodacious
  10. A [l] Victory Was Bodacious
  11. A [fifty] Exit None Alive
  12. A [50] Silencing the Advisor
  13. A [50] An Terminate to the Killing
  14. A [50] Champion: Shandris Feathermoon

Beware the Daughter of the Sea

Requires Alliance [Ready for War]

Lady Jaina Proudmoore is now Lord Admiral of Kul Tiras and needs help ensuring her home is safe from the Horde.

  1. A [50] The At-home Earlier
  2. A [50] To Anglepoint
  3. A [50] Stand Fast
  4. A [50] Zero Zeppelins & A [50] Squad Goals & A [l] Repel the Horde! & A [fifty] Besieged Allies & A [50] Outrigger Outfitters
  5. A [50] Masking For a Friend & A [50] Gunpowder Plots & A [50] Free Plumeria!
  6. A [50] Shots Fired
  7. A [50] Stopping the Sappers
  8. A [l] Express Delivery
  9. A [50] War Marches On

Serious Monkey Business

The Alliance prepare for their attack on the Zandalari by enlisting the assistance of gnomish engineers and a brave gorilla.

  1. A [50] Changing Course (optional)
  2. A [50] Sensitive Intel
  3. A [50] This is Huge!
  4. A [l] Real Big Power
  5. A [l] A Beast with Brains
  6. A [l] Out of Options & A [l] Freedom for the Da'kani
  7. A [l] Bittersweet Goodbyes
  8. A [50] The Needs of the Many
  9. A [fifty] Bring the Base
  10. A [50] Fit for Grong & A [50] Calibrate the Cadre
  11. A [fifty] The Embiggining
  12. A [fifty] Total Temple Destruction
  13. A [50] A Nice Nap
  14. A [l] The Sleeper Agent

The Treasury Heist

The Horde have stolen the Abyssal Scepter, an antiquity capable of destroying the Kul Tiran fleets. The Alliance must call back it to accept any promise of attacking Zuldazar.

  1. A [50] The Abyssal Scepter
  2. A [50] The Treasury Heist
  3. A [50] Mischief Managed

Fog of State of war

The Kul Tiran fleet is preparing to set on Zuldazar. To guarantee victory, the Alliance must create a distraction in Nazmir to lure abroad the armies of the Horde and Zandalari.

  1. A [50] The Fall of Zuldazar
  2. A [50] The March to Nazmir
  3. A [50] Repurposing Their Village & A [50] Dark Fe Machinations
  4. A [50] Fog of War
  5. A [50] Lurking in the Swamp
  6. A [l] Zul'jan Drench
  7. A [50] Showing Our Might & A [50] Taming their Beasts & A [50] The Mech of Death
  8. A [50] Taking the Blood Gate
  9. A [l] He Who Walks in the Light

The Price of Victory

The Brotherhood have decimated the Zandalari fleet and killed King Rastakhan, but they have paid a heavy cost.

  1. A [50R] Boxing of Dazar'alor
  2. A [l] As the Dust Settles
  3. A [fifty] Expressionless Reckoning

My Blood brother's Keeper

While tying up some loose ends regarding Lady Ashvane, an unexpected message arrives for Lady Jaina Proudmoore from Baine Bloodhoof.

  1. A [50] Loose Ends
  2. A [50] Ashes to Ashvane & A [fifty] Correspondence Puzzler
  3. A [50] Getting a Clue
  4. A [50] Reporting In!
  5. A [50] Don't Shoot the Messenger
  6. A [l] My Brother'south Keeper

The Gathering Storm

Increased Horde activity in Stormsong Valley indicates an important effect is virtually to take place. Alliance agents are dispatched to uncover the nature of this new threat.

  1. A [50] Spy Versus Spy
  2. A [50] The Gathering Storm
  3. A [50] Retaliation Coordination
  4. A [fifty] Lost in the Field & A [fifty] Reassembly Required
  5. A [50] Seeking Higher Footing
  6. A [50] Listen Up!
  7. A [l] Shaw's Shank Redemption
  8. A [50] A Gathering of Foes

Stay of Execution

Requires A [l] A Brief Respite

Hearing that Baine Bloodhoof volition be executed, King Anduin Wrynn requests yous join a team to infiltrate Orgrimmar and salve his life.

  1. A [l] Payment in Kind
  2. A [50] Stay of Execution

Breaking the Cycle

With N'Zoth rising, King Wrynn requests you to set aside your differences with the Horde for the good of Azeroth, and stand with High Overlord Saurfang against Sylvanas Windrunner.

  1. A [l] The Eve of Battle
  2. A [50] This Ain't Mine
  3. A [50] Saving the Siege & A [50] Already Amid United states of america & A [50] Strategic Deployment
  4. A [50] Before the Gates of Orgrimmar
  5. A [l] The Price of Victory
  6. A [50] Old Soldier
  • Optional epilogue: A [l] ...And Following Seas

Important individuals

Removed from testing realms

Removed from game The subject field of this section did not make information technology out of the beta stages.

Mole Machinations

Trivia

  • Before patch 8.2.5, get-go max-level capacity required certain amounts of reputation with the 7th Legion.

Patch changes

Run across besides

  • Horde War Campaign

References

Alliance War Campaign Quest List,

Source: https://wowpedia.fandom.com/wiki/Alliance_War_Campaign

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