No Man's Heaven has had a rough route since it was first launched back in 2016, all the same developer Hello Games has persevered with its open up-universe game. In that location's been then many updates that we'd exist hard-pressed to put a number to them off the top of our heads, but they've all served to mould the title into something quite different.

All the same, one matter has remained constant: the planets you visit are out to get yous, and they'll do anything to take you down. Sentinels have more firepower and more annoying tactics, while the local brute and nightmarish abominations run into you lot as lunch.

Yous'll need the all-time of the best to defend yourself, just which Multi-Tool weapons are the cream of the ingather?

11 Solar Ray / Counterinsurgency Beam

The player character in No Man's Sky using the Solar Ray quest weapon

The Solar Ray and Animus Beam are pretty pathetic. While at commencement glance their names evoke images of calling the heavens to melt your foes into pools of gunk, they're pretty impotent when information technology comes to taking down those pesky wabbits Sentinels. Instead, they're tools you lot'll apply solely when acquiring a Living Send.

While the Solar Ray cannot and so much every bit tickle anything, the Counterinsurgency Beam does bargain some harm to organic fauna. It uses lethal force to excerpt a resource called Fragmented Qualia, with the in-game text disturbingly describing the tool as a 'Soul Extractor'.

Yikes.

x Boltcaster

The player in No Man's Sky using the Boltcaster Multi-Tool weapon

The default weapon, the Boltcaster is average in every way. In that location's very little initial damage, but the rate of fire is steady enough for it to be useful. The downside to this is having to dedicate inventory space to carrying ammo — while easily crafted, you can stack thousands for ease, and you'll rarely run out.

The real saving grace of the Boltcaster is that it does accept dandy accurateness. For players right at the kickoff of their journeys, it's serviceable and efficient. Notwithstanding, you really won't want to become into a Sentinel battle if this is your merely weapon, especially at higher alarm levels.

9 Plasma Launcher

The player in No Man's Sky using the Plasma Launcher Multi-Tool weapon

The tried and trusted grenade launcher of No Human being'south Sky, this secondary weapon is useful in a whole host of ways. It can have out the armoured doors of Manufacturing Facilities, and flare-up open Resource Depots to merits their rare bounties.

However, equally a weapon it'south clunky and inefficient. While you tin can pump out several grenades in succession, aiming them is a chore and reloading every few seconds when yous're surrounded by death machines is massively inconvenient.

All-time used for breaking armour earlier switching to a primary weapon - just make sure you're out of the blast radius.

8 Mining Axle

The player in No Man's Sky using the Mining Beam Multi-Tool weapon

The Mining Beam is not something you'd typically consider using when surrounded past enemies, and yous'd exist right. It'south a accuse tool that doesn't deal too much initial impairment and, if yous're just starting out, is very, very inefficient in its energy use.

Nevertheless, upgraded to the max with S-class modules and all the bells and whistles, it tin become a bit of an early to mid-game monster when dealing with single targets. You'll melt through armour without having to worry also much almost rapid overheating.

seven Geology Cannon

The player in No Man's Sky using the Geology Cannon Multi-Tool weapon

This weapon is one for the creative combatants out there.

The Geology Cannon is what you go if you marry the Plasma Launcher with the Terrain Manipulator, a grenade launcher that blows chunks in the planet'southward crust. And we mean chunks - you lot'd amend make sure you're nowhere near the smash zone, especially if this secondary weapon is fully upgraded, every bit you'll be looking at crater-sized holes and most sure death.

It'll take some skill to plough this into a weapon, only using it to hinder those giant bipedal Sentinels is tons of fun when successful.

6 Incinerator

The player in No Man's Sky facing the Incinerator weapon

It'southward a flamethrower, what's not to love?

This weapon deals massive harm at curt range, engulfing enemies both organic and metallic in high-heat flames, so it'southward certain to prove popular with players who want to feel they are in total control of close-quarters battles.

While it looks absurd, the Incinerator comes with a lot of risk. The standard Sentinels and their canine buddies in particular are known for dodging and weaving, and then locking onto them could prove to be more than of a chore than you might want to take on. Still, the Incinerator is no longer available via normal means. But for those who even so have this weapon, it'due south extremely useful.

five Pulse Spitter

The player in No Man's Sky using the Pulse Spitter Multi-Tool weapon

A standard machine gun-type weapon, the Pulse Spitter requires mastery of aiming and recoil to be effective. It'southward classically been an acquired sense of taste, with players disposed to prefer the other options out there.

Still, adding the Impact Igniter, coupled with fully upgrading the weapon with S-class modules, changes things considerably. It adds a useful impairment-over-fourth dimension fire to enemies hit by its projectiles, meaning the Pulse Spitter becomes a solid, if unspectacular, pick for players who merely want to go 'pew pew pew' with baddies.

iv Neutron Cannon

The player in No Man's Sky using the Neutron Cannon Multi-Tool weapon

The Neutron Cannon comes with not ane, but two dissimilar firing modes. It's a fantastic tool for those who desire the benefit of a shotgun-blazon quick blaster, and who have perhaps become used to the Scatter Equalizer as the weapon of choice.

The real power play comes when yous charge the weapon and release, dealing massive area damage. Information technology's bully for enemies that are grouped up, although you could be left exposed momentarily when charging.

This is where the Paralysis Mortar comes in, buying you lot that time to charge the weapon and obliterate whatever is in your path. Fully upgraded, this may be the simply weapon you ever need.

3 Paralysis Mortar

The player in No Man's Sky using the Paralysis Mortar Multi-Tool weapon

Your typical stun grenade, the Paralysis Mortar is the third non-lethal option on this list. Sure, it deals no damage, but if y'all also take the Voltaic Amplifier module installed, you lot'll get a significant bonus to harm against incapacitated enemies when switching to a primary weapon.

Whether you're attempting to raid a Resource Depot and putting the Sentinels on maximum alarm, or snatching Larval Cores from under the noses of swarms of Biological Horrors at an Abandoned Edifice, a well-placed Paralysis Mortar will allow yous to accept down large groups in relative safety.

As such, this is the i secondary weapon y'all should swear by.

2 Scatter Blaster

The player in No Man's Sky using the Scatter Blaster Multi-Tool weapon

Hither we go to the business end of the all-time weapons in No Man'due south Sky, and for many the Scatter Equalizer is the near 'old true-blue' of all. Substantially a combat shotgun, it's nigh unparallelled at dealing with Sentinels when fully upgraded, and will easily one-shot those awful Biological Horrors.

The trade-off is that it's very much a weapon for those who are comfortable with up-shut, run-and-gun combat. It's pretty useless at range, and could come unstuck when dealing with those towering bipedal Sentinels that prove up at max warning.

Every bit such, information technology's always worth having a Multi-Tool with a fully upgraded Scatter Blaster in reserve.

1 Blaze Javelin

The player in No Man's Sky using the Blaze Javelin Multi-Tool weapon

This beast of a weapon is the very definition of high risk, high reward. Substantially a sniper rifle, it has tons of power to outset with and rewards players with more than damage the further a shot travels. Hop on top of an Abandoned Building, for example, and you can accept down those spawning Biological Horrors while laughing all the manner to the Larval Core bank.

Things get even improve once yous have the Waveform Oscillator and Mass Accelerator modules installed and the Blaze Javelin fully upgraded. Your shots will employ a five-second stun to enemies hit, meaning y'all can hands stunlock anything that stands in your manner.

Even if you lot practice become swarmed, just switch to a fully decked-out Scatter Blaster and you're aureate.

NEXT: No Man's Sky: How To Get Your Own AI Robotic Companion