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Is Lucario In Brilliant Diamond


Standard Level Up

Level Assault Proper name Type Cat. Att. Acc. PP Effect %
Evolve Aura Sphere Aura Sphere - Fighting-type Aura Sphere: Special Move 80 101 20 --
The user lets loose a blast of aura ability from deep within its body at the target. This attack never misses.
Aura Sphere Aura Sphere - Fighting-type Aura Sphere: Special Move 80 101 20 --
The user lets loose a boom of aura ability from deep inside its body at the target. This attack never misses.
Life Dew Life Dew - Water-type Life Dew: Other Move -- 101 10 --
The user scatters mysterious h2o effectually and restores the HP of itself and its ally Pokémon in the battle.
Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
The user is roused, and its Assault and Sp. Atk stats increase.
Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move forty 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its encephalon by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Screech Screech - Normal-type Screech: Other Move -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
Strength Palm Force Palm - Fighting-type Force Palm: Physical Move 60 100 10 30
The target is attacked with a shock wave. This may besides leave the target with paralysis.
Helping Paw Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally past boosting the power of that ally'south assail.
Copycat Copycat - Normal-type Copycat: Other Move -- 101 20 --
The user mimics the move used immediately before it. The move fails if no other motion has been used notwithstanding.
Last Gambit Final Gambit - Fighting-type Final Gambit: Special Move ?? 100 five --
The user risks everything to attack its target. The user faints but does damage equal to its HP.
Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 xv --
An all-out attack that becomes more powerful the less HP the user has.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it near invisible. This movement always goes kickoff.
Discover Detect - Fighting-type Detect: Other Move -- 101 5 --
This movement enables the user to protect itself from all attacks. Its chance of declining rises if it is used in succession.
Feint Feint - Normal-type Feint: Physical Move thirty 100 x --
This assail hits a target using a motility such every bit Protect or Detect. This likewise lifts the furnishings of those moves.
Metal Claw Metal Claw - Steel-type Metal Claw: Physical Move 50 95 35 ten
The target is raked with steel claws. This may too raise the user's Set on stat.
12 Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 --
A retaliation motion that counters any physical attack, inflicting double the damage taken.
16 Laser Focus Laser Focus - Normal-type Laser Focus: Other Move -- 101 30 --
The user concentrates intensely. The attack on the next turn always results in a critical hit.
20 Power-Up Punch Power-Up Punch - Fighting-type Power-Up Punch: Physical Move 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
24 At-home Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its heed and calms its spirit to raise its Sp. Atk and Sp. Def stats.
28 Metal Audio Metal Sound - Steel-type Metal Sound: Other Move -- 85 xl --
A horrible sound like scraping metallic harshly lowers the target'due south Sp. Def stat.
32 Quick Baby-sit Quick Guard - Fighting-type Quick Guard: Other Move -- 101 fifteen --
The user protects itself and its allies from priority moves.
36 Bone Rush Bone Rush - Ground-type Bone Rush: Physical Move 25 90 10 --
The user strikes the target with a hard os two to five times in a row.
40 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A corybantic dance to uplift the fighting spirit. This sharply raises the user'southward Attack stat.
44 Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 --
The user emits a healing pulse that restores the target'south HP by upwards to half of its max HP.
48 Meteor Mash Meteor Mash - Steel-type Meteor Mash: Physical Move 90 90 ten 20
The target is hit with a difficult punch fired like a meteor. This may also raise the user'southward Attack stat.
52 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 ten --
The target is attacked with a daze wave generated past the user'due south gaping mouth.
56 Extreme Speed Extreme Speed - Normal-type Extreme Speed: Physical Move 80 100 5 --
The user charges the target at blinding speed. This motility always goes commencement.
60 Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 100
The user fights the target upwards close without guarding itself. This too lowers the user's Defense and Sp. Def stats.

Sword & Shield Technical Machine Attacks

TM # Attack Name Type Cat. Att. Acc. PP Outcome %
TM00 Mega Punch Mega Punch - Normal-type Mega Punch: Physical Move 80 85 20 --
The target is slugged past a punch thrown with muscle-packed power.
TM01 Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 5 --
The target is attacked by a kick launched with muscle-packed power.
TM04 Water ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 ten
The target is punched with an icy fist. This may also leave the target frozen.
TM05 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
TM08 Hyper Axle Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 v --
The target is attacked with a powerful beam. The user can't move on the adjacent turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 ninety 5 --
The user charges at the target using equally of its power. The user can't move on the next turn.
TM15 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM16 Screech Screech - Normal-type Screech: Other Move -- 85 xl --
An earsplitting screech harshly lowers the target's Defense stat.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM22 Stone Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 xxx
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon blanch.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 fifteen 30
This assault tin exist used just if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 x --
This motility enables the user to protect itself from all attacks. Its take a chance of failing rises if it is used in succession.
TM26 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 xv --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for 5 turns, powering up Water-blazon moves. It lowers the power of Fire-blazon moves.
TM34 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the dominicus for five turns, powering up Fire-type moves. Information technology lowers the power of H2o-type moves.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack motility doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move lx 101 xx --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM41 Helping Paw Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an marry past boosting the power of that marry'southward assault.
TM42 Revenge Revenge - Fighting-type Revenge: Physical Move 60 100 10 --
This attack move'due south power is doubled if the user has been injure by the opponent in the same turn.
TM43 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. Information technology tin also interruption barriers, such as Light Screen and Reflect.
TM48 Stone Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target'south Speed stat by preventing its move.
TM57 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, and so attacks. If the user moves after the target, this attack's ability will be doubled.
TM59 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This motility's power and effects depend on the item.
TM63 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
An energy-draining punch. The user'due south HP is restored by one-half the harm taken by the target.
TM65 Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
The user slashes with a sharp claw made from shadows. Disquisitional hits country more easily.
TM75 Depression Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 twenty 100
The user makes a swift attack on the target's legs, which lowers the target'due south Speed stat.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can bring together in the Round to increase the ability of the attack.
TM79 Retaliate Retaliate - Normal-type Retaliate: Physical Move 70 100 5 --
The user gets revenge for a fainted ally. If an marry fainted in the previous plow, this move's power is increased.
TM81 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around information technology by stomping down on the ground. This lowers the Speed stats of those hit.

Technical Record Attacks

TR # Attack Proper noun Type True cat. Att. Acc. PP Effect %
TR00 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic trip the light fantastic toe to uplift the fighting spirit. This sharply raises the user'south Attack stat.
TR07 Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 xx --
A powerful low boot that makes the target fall over. The heavier the target, the greater the move'due south power.
TR10 Convulsion Earthquake - Ground-type Earthquake: Physical Move 100 100 ten --
The user sets off an convulsion that strikes every Pokémon around information technology.
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is striking by a strong telekinetic force. This may as well lower the target'southward Sp. Def stat.
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its torso to move faster. This sharply raises the Speed stat.
TR13 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 30 --
The user takes a deep breath and focuses and so that critical hits state more easily.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR21 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out set on that becomes more than powerful the less HP the user has.
TR26 Suffer Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least one HP. Its chance of declining rises if information technology is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR31 Atomic number 26 Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 fifteen 30
The target is slammed with a steel-difficult tail. This may too lower the target'due south Defense stat.
TR32 Crisis Crunch - Dark-type Crunch: Physical Move 80 100 fifteen 20
The user crunches up the target with sharp fangs. This may as well lower the target's Defense stat.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move eighty 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TR41 Blaze Kicking Blaze Kick - Fire-type Blaze Kick: Physical Move 85 90 10 ten
The user launches a kick that lands a critical hit more than hands. This may likewise leave the target with a burn.
TR46 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 xv --
The user hardens its body's surface similar iron, sharply raising its Defense stat.
TR48 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
The user tenses its muscles to bulk upwardly its trunk, raising both its Attack and Defense stats.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 xx --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR53 Close Gainsay Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 100
The user fights the target up close without guarding itself. This besides lowers the user's Defence force and Sp. Def stats.
TR56 Aura Sphere Aura Sphere - Fighting-type Aura Sphere: Special Move lxxx 101 20 --
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
TR57 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move lxxx 100 20 30
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poisonous substance the target.
TR58 Night Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aureola imbued with dark thoughts. This may also make the target blanch.
TR62 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 --
The target is attacked with a shock wave generated past the user'due south gaping mouth.
TR64 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 v 10
The user heightens its mental focus and unleashes its power. This may also lower the target'south Sp. Def stat.
TR68 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain past thinking bad thoughts. This sharply raises the user'due south Sp. Atk stat.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move eighty 90 15 xx
The user focuses its willpower to its head and attacks the target. This may as well make the target flinch.
TR70 Wink Cannon Flash Cannon - Steel-type Flash Cannon: Special Move fourscore 100 10 10
The user gathers all its light energy and releases it all at once. This may likewise lower the target's Sp. Def stat.
TR75 Stone Border Stone Edge - Rock-type Stone Edge: Physical Move 100 lxxx 5 --
The user stabs the target from beneath with sharpened stones. Critical hits land more easily.
TR85 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
The user is roused, and its Set on and Sp. Atk stats increase.

BDSP Technical Machine Attacks

TM # Assault Proper noun Type True cat. Att. Acc. PP Effect %
TM01 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its mind before launching a punch. This motility fails if the user is hit earlier it is used.
TM03 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM04 At-home Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its listen and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar Roar - Normal-type Roar: Other Move -- 101 twenty --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a boxing against a single Pokémon.
TM08 Majority Upward Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
The user tenses its muscles to bulk up its trunk, raising both its Assail and Defence stats.
TM10 Work Up Work Up - Normal-type Work Up: Other Move -- 101 xxx --
The user is roused, and its Attack and Sp. Atk stats increment.
TM11 Sunny Twenty-four hour period Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-blazon moves. It lowers the power of Water-blazon moves.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 ninety 5 --
The target is attacked with a powerful beam. The user can't motility on the adjacent turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Pelting Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering upwardly H2o-type moves. It lowers the power of Fire-blazon moves.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 thirty
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM26 Convulsion Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an convulsion that strikes every Pokémon effectually it.
TM27 Depression Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 xx 100
The user makes a swift attack on the target'due south legs, which lowers the target's Speed stat.
TM28 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next plough.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hitting by a strong telekinetic force. This may besides lower the target's Sp. Def stat.
TM30 Shadow Brawl Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy hulk at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reverberate.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
Past moving quickly, the user makes illusory copies of itself to heighten its evasiveness.
TM39 Stone Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This likewise lowers the target'due south Speed stat by preventing its movement.
TM42 Facade Facade - Normal-type Facade: Physical Move seventy 100 20 --
This assault movement doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 x --
The user goes to sleep for two turns. This fully restores the user's HP and heals whatsoever status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to assault.
TM52 Focus Nail Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may besides lower the target's Sp. Def stat.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 x --
The user flings its held particular at the target to attack. This motility'due south power and effects depend on the item.
TM58 Suffer Endure - Normal-type Endure: Other Move -- 101 ten --
The user endures any attack with at least 1 HP. Its chance of failing rises if information technology is used in succession.
TM59 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 ten --
The target is attacked with a shock wave generated past the user's gaping oral fissure.
TM60 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
An energy-draining punch. The user's HP is restored by one-half the damage taken past the target.
TM63 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TM65 Shadow Hook Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
The user slashes with a abrupt hook fabricated from shadows. Disquisitional hits land more easily.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack'southward power will exist doubled.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 ninety v --
The user charges at the target using equally of its power. The user can't movement on the next plough.
TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 five --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM75 Swords Trip the light fantastic Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A corybantic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM79 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 fifteen xx
The user releases a horrible aureola imbued with dark thoughts. This may also make the target flinch.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict impairment. This may also brand the opposing Pokémon flinch.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 ten --
While it is asleep, the user randomly uses one of the moves information technology knows.
TM83 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hitting.
TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 thirty
The target is stabbed with a tentacle, arm, or the similar steeped in poison. This may also poisonous substance the target.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target'southward Assault stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 ten --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM91 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 x
The user gathers all its calorie-free free energy and releases it all at one time. This may as well lower the target's Sp. Def stat.
TM96 Strength Strength - Normal-type Strength: Physical Move 80 100 fifteen --
The target is slugged with a dial thrown at maximum power.
TM98 Stone Nail Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 xv 50
The user attacks with a punch. This may also lower the target's Defense stat.
TM100 Rock Climb Rock Climb - Normal-type Rock Climb: Physical Move ninety 85 20 20
A charging attack that may also exit the foe dislocated. It'due south also 1 of the Pokétch's hidden moves.

Egg Moves

(Details)
Set on Name Type Cat. Att. Acc. PP Consequence %
Cross Chop Cross Chop - Fighting-type Cross Chop: Physical Move 100 80 five -- Details
The user delivers a double chop with its forearms crossed. Critical hits land more than easily.
Detect Detect - Fighting-type Detect: Other Move -- 101 5 -- Details
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Bite Bite - Dark-type Bite: Physical Move sixty 100 25 30 Details
The target is bitten with viciously precipitous fangs. This may also make the target flinch.
Mind Reader Mind Reader - Normal-type Mind Reader: Other Move -- 101 5 -- Details
The user senses the target's movements with its mind to ensure its side by side assault does not miss the target.
Loftier Leap Kicking High Jump Kick - Fighting-type High Jump Kick: Physical Move 130 90 10 -- Details
The target is attacked with a articulatio genus kick from a leap. If it misses, the user is injure instead.
Vacuum Wave Vacuum Wave - Fighting-type Vacuum Wave: Special Move xl 100 30 -- Details
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes showtime.
Bullet Punch Bullet Punch - Steel-type Bullet Punch: Physical Move 40 100 30 -- Details
The user strikes the target with tough punches as fast as bullets. This motion ever goes kickoff.
Circle Throw Circle Throw - Fighting-type Circle Throw: Physical Move 60 xc 10 -- Details
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a boxing confronting a unmarried Pokémon.
Howl Howl - Normal-type Howl: Other Move -- 101 40 -- Details
The user howls loudly to heighten the spirit of itself and allies. This raises their Attack stats.
Agility
BDSP Just
Agility - Psychic-type Agility: Other Move -- 101 30 -- Details
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Crunch
BDSP Just
Crunch - Dark-type Crunch: Physical Move 80 100 15 20 Details
The user crunches upwards the target with abrupt fangs. This may also lower the target'due south Defense stat.
Low Kick
BDSP Only
Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 -- Details
A powerful depression kick that makes the target fall over. The heavier the target, the greater the motility'southward ability.
Atomic number 26 Defence force
BDSP Only
Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 -- Details
The user hardens its torso's surface similar iron, sharply raising its Defense stat.
Blaze Boot
BDSP But
Blaze Kick - Fire-type Blaze Kick: Physical Move 85 90 10 10 Details
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
Follow Me
BDSP Only
Follow Me - Normal-type Follow Me: Other Move -- 101 twenty -- Details
The user draws attending to itself, making all targets take aim only at the user.
Meteor Mash
BDSP Only
Meteor Mash - Steel-type Meteor Mash: Physical Move 90 90 ten 20 Details
The target is hit with a hard dial fired like a falling star. This may also raise the user's Attack stat.
Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect %
Steel Axle 140 95 5 --
The user fires a beam of steel that it nerveless from its entire trunk. This also amercement the user.

Isle of Armor Move Tutor Attacks

Attack Name Blazon Cat. Att. Acc. PP Effect %
Terrain Pulse Terrain Pulse - Normal-type Terrain Pulse: Special Move 50 100 10 100
The user utilizes the power of the terrain to set on. This move's type and power changes depending on the terrain when it's used.
Coaching Coaching - Fighting-type Coaching: Other Move -- -- 10 --
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Usable Max Moves

Attack Name Blazon Cat. Max Att. Acc. PP Effect %
Max Flare Max Flare - Fire-type Physical Move 130 101 10 --
This is a Burn-type attack Dynamax Pokémon use. The user intensifies the lord's day for five turns.
Max Lightning Max Lightning - Electric-type Physical Move 130 101 x --
This is an Electrical-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for 5 turns.
Max Strike Max Strike - Normal-type Physical Move Special Move 150(Phy)/150(Spe) 101 10 --
This is a Normal-type assail Dynamax Pokémon use. This lowers the target'southward Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move Special Move 100(Phy)/100(Spe) 101 10 --
This is a Fighting-blazon attack Dynamax Pokémon use. This raises marry Pokémon's Attack stats.
Max Phantasm Max Phantasm - Ghost-type Physical Move Special Move 120(Phy)/130(Spe) 101 10 --
This is a Ghost-blazon assault Dynamax Pokémon use. This lowers the target'southward Defense force stat.
Max Hailstorm Max Hailstorm - Ice-type Physical Move 130 101 x --
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Ooze Max Ooze - Poison-type Physical Move ninety 101 ten --
This is a Poisonous substance-type attack Dynamax Pokémon utilise. This raises ally Pokémon's Sp. Atk stats.
Max Wyrmwind Max Wyrmwind - Dragon-type Special Move 130 101 10 --
This is a Dragon-blazon set on Dynamax Pokémon use. This lowers the target's Attack stat.
Max Mindstorm Max Mindstorm - Psychic-type Physical Move Special Move 130(Phy)/130(Spe) 101 10 --
This is a Psychic-blazon attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Rockfall Max Rockfall - Rock-type Physical Move 130 101 10 --
This is a Rock-type assail Dynamax Pokémon use. The user summons a sandstorm lasting v turns.
Max Quake Max Quake - Ground-type Physical Move 130 101 ten --
This is a Ground-blazon attack Dynamax Pokémon use. This raises ally Pokémon'due south Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical Move Special Move 130(Phy)/130(Spe) 101 10 --
This is a Nighttime-type assault Dynamax Pokémon apply. This lowers the target'south Sp. Def stat.
Max Steelspike Max Steelspike - Steel-type Physical Move Special Move 130(Phy)/140(Spe) 101 x --
This is a Steel-type attack Dynamax Pokémon apply. This raises ally Pokémon'due south Defence stats.
Max Guard Max Guard - Normal-type 101 x --
This move enables the user to protect itself from all attacks. Its gamble of failing rises if it is used in succession.
Transfer But Moves
Click here to see all transfer exclusive moves
Transfer Just Moves (Details)
Attack Proper name Type True cat. Att. Acc. PP Upshot % Method
Toxic -- 90 x -- Gen Seven TM06
A motility that leaves the target desperately poisoned. Its poison damage worsens every turn.
Confide -- 101 20 100 Gen Vii TM100
The user tells the target a secret, and the target loses its power to concentrate. This lowers the target's Sp. Atk stat.
Dual Chop 40 90 15 -- Move Tutor - USM
The user attacks its target by striking it with brutal strikes. The target is hit twice in a row.
Magnet Ascension -- 101 ten -- Move Tutor - USM
The user levitates using electrically generated magnetism for five turns.
Role Play -- 101 ten -- Move Tutor - USM
The user mimics the target completely, copying the target'due south Power.
Hone Claws -- 101 15 -- Gen VI TM01
The user sharpens its claws to boost its Assail stat and accuracy.
Fury Cutter twoscore 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. This attack becomes more powerful if information technology hits in succession.
Mud-slap 20 100 ten 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 fifteen 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging direct into the target. This may also make the target blanch.

Stats

HP Attack Defence Sp. Assail Sp. Defence force Speed
Base Stats - Total: 525 lxx 110 70 115 seventy 90
Max Stats
Hindering Nature
Lv. 50 130 - 177 103 - 145 67 - 109 108 - 150 67 - 109 85 - 127
Lv. 100 250 - 344 202 - 287 130 - 215 211 - 296 130 - 215 166 - 251
Max Stats
Neutral Nature
Lv. 50 130 - 177 115 - 162 75 - 122 120 - 167 75 - 122 95 - 142
Lv. 100 250 - 344 225 - 319 145 - 239 235 - 329 145 - 239 185 - 279
Max Stats
Beneficial Nature
Lv. l 130 - 177 126 - 178 82 - 134 132 - 183 82 - 134 104 - 156
Lv. 100 250 - 344 247 - 350 159 - 262 258 - 361 159 - 262 203 - 306

Is Lucario In Brilliant Diamond,

Source: https://serebii.net/pokedex-swsh/lucario/

Posted by: mooreagaint.blogspot.com

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